Casting types in Unreal Engine
Casting means that you can convert a type to another type. For example, you can convert a given Actor to a AStaticMeshActor in order to access a specific functionality of second one. To do this, you must make use of…
Casting means that you can convert a type to another type. For example, you can convert a given Actor to a AStaticMeshActor in order to access a specific functionality of second one. To do this, you must make use of…
If you want to code games in Unreal Engine 4 in C++, in order to get a firm grip and be fluent you must make use of pointers. Usually, newcomers in C++ are afraid of pointers because they think that…
A structs is a custom variable which you can create. Think of structs as containers, which are constituted by different data types. Creating a Struct In order to add a struct, from the class wizard check the "Show all Classes" and…
The static keyword meaning can differ between functions and variables: A static function in a class means that you don't need to create an actual instance of a class to access a specific function which is marked as static A…