Category: User Inputs

Implementing Action Bindings with parameters

In this post we’re going to create various Action Bindings with parameters. Moreover, we’re going to see a way to change……


Inputs with Parameters

Imagine the following case: You’re building your awesome FPS game using UE4 and you’ve built a handgun, an assault rifle and a knife. Now, you want to give the players the ability to equip each weapon by pressing a specific key (let’s say button 1 is the bound input for the handgun equip functionality, button 2 is……