Category: User Inputs

Implementing Action Bindings with parameters

In this post we’re going to create various Action Bindings with parameters. Moreover, we’re going to see a way to change the content of our parameters on run time!

This post assumes you’re familiar with UE4 Delegates. In case you don’t quite remember, or know, what or how to use them, I’ve got you covered!

Creating our……

Inputs with Parameters

Imagine the following case: You’re building your awesome FPS game using UE4 and you’ve built a handgun, an assault rifle and a knife. Now, you want to give the players the ability to equip each weapon by pressing a specific key (let’s say button 1 is the bound input for the handgun equip functionality, button 2 is……