Category: Animations

Handling animations in C++

state_machine2

In this post we’re going to re-create the Third Person’s Template project animations in C++. Before reading on, create a Blueprint a Third Person Template project! Since we’re going to use the assets provided with the specific template you don’t need to include the starter content.

In order to handle the animations of our character we need……


Consuming Timelines using C++

floatcurve

In this tutorial I’m going to show you how you can consume and handle timelines using C++. With Timelines you can create simple time-based animations such as opening doors, altering lights or performing other time-centric manipulations to Actors within a scene. Each timeline needs at least one curve in order to run. The curve describes……