Category: Animations

Handling animations in C++

In this post we’re going to re-create the Third Person’s Template project animations in C++. Before reading on, create a Blueprint……


Consuming Timelines using C++

In this tutorial I’m going to show you how you can consume and handle timelines using C++. With Timelines you can create simple time-based animations such as opening doors, altering lights or performing other time-centric manipulations to Actors within a scene. Each timeline needs at least one curve in order to run. The curve describes……