Mark One Dev Log #2 – The Mind of Ranged Enemies
Welcome to the Mark One Dev Log #2! In this post I'm going to about the logic that drives ranged AI enemies in the game. Before I dive into more details about it in case you want to support my…
Welcome to the Mark One Dev Log #2! In this post I'm going to about the logic that drives ranged AI enemies in the game. Before I dive into more details about it in case you want to support my…
Mark One is a game that I have been working on for the last few months. It's a top down Sci-Fi shooter game, heavily influenced by Doom, with twin stick shooter elements. In this post I'm going to talk about…
Welcome to the first development log for Mark One, which is a game that I have been working on my own in the past few months. Mark One is a top down Sci-Fi shooter game, heavily influenced by Doom, with…
In this post I'm going to show you how you can profile your code blocks in order to identify potential issues and make your game run smoother! In order expose your code's performance in the Unreal Engine profiler tool you…