Tracing multiple objects
In this tutorial I'm going to create a trace for multiple objects. While Unreal Engine provides a set of different shapes that developers can use in this post I'm going to create a sphere. Here is the end result of the…
In this tutorial I'm going to create a trace for multiple objects. While Unreal Engine provides a set of different shapes that developers can use in this post I'm going to create a sphere. Here is the end result of the…
Raycasting is a special collision technique in which you emit a single ray (in this case at least!), with fixed length, origin and direction that has a Hit Result which contains information about the Object or Actor that the ray…
By now, you should have noticed that in every Tick function there is a float parameter named DeltaTime. This parameter is equal to the seconds it took in order for the last frame to be completed. In this tutorial, I'm…
Casting means that you can convert a type to another type. For example, you can convert a given Actor to a AStaticMeshActor in order to access a specific functionality of second one. To do this, you must make use of…