Monthly archives: November, 2018

Extending the details panel

In this post I’m going to show you how to extend the details panel inside the engine to expose more customised……


Creating a File Picker

In this post we’re going to see how to create a basic File Picker inside Unreal Engine. We’re going to use the built-in tools that the engine provides and read a text file.

Download the entire source code from my GitHub repo

Adding the required Dependencies

For this post I have created a C++ project using the 4.20……