Monthly archives: November, 2016

Introduction to UE4 Networking – Part 2

In the previous post we have created a basic networking behavior that reduces the health and bomb count of the……


Introduction to UE4 Networking – Part 1

In this post we’re going to re-create the Blueprint project from the official Networking Tutorials of Unreal Engine 4 into a C++ project. I highly advise you to follow the official tutorials first, since they explain in great detail some of the concepts that will be briefly mentioned here. This post assumes you’re familiar with……


Creating an installer for an exported game

Unreal Engine 4 offers a way to export your game to various platforms such as PC, PS4, Xbox etc… The PC export however, can be played in PCs that already have the engine installed. Having said that, chances are that your friends won’t have UE4 already installed in their PCs so in order to distribute your game……


Plugin creation in UE4

In this post, we’re going to create a blank C++ plugin in UE4 and then export it to re-use it on another project. I like to think of plugins as a way to create reusable logic that can be added to other C++ projects fast and easy.

Creating a Plugin

Create a blank C++ project and then, navigate……