Monthly archives: January, 2016

Consuming Timelines using C++

In this tutorial I’m going to show you how you can consume and handle timelines using C++. With Timelines you can……


Creating AI with Perception

In order to create a good and fun AI for your games many times you need to rely on the “senses” of the respective AI in order to determine it’s logic. For example, you may need to create an AI character which gets ready for a fight when he sees the player. Unreal Engine provides a……